
The Most CT-Sided and T-Sided Maps in CS2 (With Stats & Tips)
Map balance is important in Counter-Strike 2. But as much as Valve wants every map to be perfectly balanced, achieving that is nearly impossible, which leads to constant small changes and redesigns even years after the maps are released.
Some maps lean toward Counter-Terrorists with faster rotations and stronger defensive positions, while others give Terrorists better map control and attack routes.
In this guide, we're breaking down all seven active duty maps in CS2. We'll look at which side has the advantage on each map based on layout, spawn positions, and real win-rate data. Whether you're trying to rank up or just want to understand the game better, this will help you make smarter plays, no matter which side you're on.
Overview Table
Note: The data in this article is continuously updated using pro match statistics to provide an accurate overview of map balance
Nuke – CT-Sided
Nuke was first introduced to Counter-Strike in 2000 and stood out with its unique vertical design — both bombsites are stacked on top of each other in the same building, making it one of the most strategically distinct maps in the game.

For Counter-Terrorists, quick access to both bombsites is a key advantage, and Nuke’s compact, multi-level layout allows them to rotate between sites faster than on most other maps. The close indoor areas, vents, ladders, and connected hallways give CTs a good handle early on, especially if they hold spots like Heaven, Ramp, and Secret.
The CTs' rounds' win margin on Nuke is 52.9% while Ts have 47.1% which is 5% lower than CTs' win rate. However, this also means that well-planned Terrorist tactics, like splitting from outside or using utilities to block sight, are super important for getting past CT defenses. Thus, Nuke is known as a map where CTs have an advantage over Ts, but intelligent positioning and timing often matter more than raw aim.
Mirage – CT-Sided
Mirage is one of the most popular maps ever added to Counter-Strike. Introduced in 2013, it quickly became a beloved map across the CS community. Mirage is liked by many because it's set up well, has clean sightlines, and is suitable for controlling the middle area.

CT-Spawn is positioned next to A-Site, giving Counter-Terrorists a quick path to defend early pushes or rotate between sites when needed. Moreover, B-Site is close to CT-Spawn, as CTs must go through Market to get there.
The CTs’ round win margin is 52%, which is approximately 4% more than the Ts' 48%. It's great whether you're just playing for fun or competing seriously. If you're trying to quickly attack A-Site, sneak through Underpass, or fight for Window control, Mirage is a good choice if you have a good plan and talk to your team. It's been around for years and is still one of the best maps for learning how to play CS2.
Dust 2 – T-Sided
The Dust 2 map was first released in 2001 and quickly became one of the most iconic and played maps in Counter-Strike history. The layout is simple and the same on both sides, so it's easy to pick up, but it takes time to get good at it.

Whether you go for B or hold down A Long, Dust 2 is a classic CS experience that's still great after all this time. Most would think that Dust 2 is CT-Sided because CTs spawn under A-Site, but it’s T-Sided.
The round win rate for Ts is 50.9%, which is 2% more than CTs’ 49.1%. It is because Ts have good utility line-ups, which help them to make successful rushes and win the round. Over the years, Dust 2 has undergone visual and mechanical updates, but its core gameplay remains beloved by casual and competitive players.
Inferno – T-Sided
Inferno was released in 2001, known for its tight chokepoints, narrow alleys, and strategic bombsites, it offers intense close-quarters combat alongside opportunities for long-range engagements.

The map has two bomb spots, A and B, linked by the Mid area. Mid is vital for moving around and owning the map. With classic spots like Banana, Apartments, and Arch, Inferno needs good teamwork, innovative use of tools, and careful placement.
The T-Side round win rate of 51% and a CT-Side win rate of 49% make Inferno one of the only maps where Ts have an advantage on the side. This map's design has been a go-to in competitive games for over 20 years. Both old and new players love it.
Ancient – CT-Sided
At first, Ancient was just released as a part of Operation Broken Fang in 2020. Later, on May 3, 2021, it took Train's place in the active map pool. Ancient was made to have a new layout and a jungle-temple look. It gives a tactical, CT-Sided way to play, a standard in competitive play now, and will stay that way in CS2.

Ancient is a CT-Sided map, as while Terrorists decide where they should push, CTs are already in their positions. This gives Counter-Terrorists a bigger edge at the start, mostly when guarding spots like Donut, Mid, and A Main. The map's tight corridors and limited access points make it difficult for Terrorists to execute fast pushes without using utility.
CTs' round win rate is equal to T’s, making it a little but CT-Sided. In CS2, improved lighting and sound make holding angles even more precise, reinforcing Ancient’s reputation as one of the most CT-dominant maps in the active pool of maps.
Anubis – T-Sided
Anubis is a community-designed map that was featured both in CS:GO and CS2. It came out on March 21 of 2020, alongside Chlorine map. It replaced Dust 2 and made its way into the active map pool, but was removed from it on July 15 of 2025. Now, on January 21 of 2026, it is back in the active pool map, six months after being removed, replacing Train.

Anubis features a small city in Egypt with a sunny atmosphere, water pools, and nicely designed bomb sites.
CT’s round win rates are crucially low at 44.5%, which is more than 10% less than Ts’s win rate of 55.5%. The community hated this map mainly because of the imbalance between the T and CT sides. Before the update, you could jump from the Connector Bridge to Water, which was a huge game changer for Ts, but now they removed it and added a small window to the end of the Connector. Valve somehow wanted to balance the map; let's see how it will work out.
Overpass – CT-Sided
Overpass came to CS:GO on December 18, 2013, in the Winter Offensive Update. It didn't take long for it to be known as one of the trickiest maps because of its tactics. The map is in a park by a canal in Berlin. Overpass is different because it has a lot of up and down areas, places where you can fight from far away, and it's easier for the Counter-Terrorists to win.

A-Site is big and open, so you can shoot far away, while B-Site is compact and chaotic. You can get there fast using the Monster tunnel. Now it's updated in CS2, Overpass is still liked by players who like tough strategies and defending.
As CTs spawn directly on A-Site, it gives them an enormous advantage in early-round control. CTs' round win rate is 54.8%, which is 9% more than Ts' 45.2%.


